Mac Games Database:
What Runs, and What Rosetta Takes With It

Compatibility wikis answer does it run. That question is mostly solved. This table answers the one nobody is publishing: is the thing you installed actually an Apple Silicon build — or Intel code on borrowed time until macOS 28 retires Rosetta 2 in late 2027?

Why This Column Doesn't Exist Anywhere Else

“Native Mac version” and “built for Apple Silicon” are two different claims, and nearly every article, store page and wiki treats them as one. A game can be a perfectly ordinary Mac app — no CrossOver, no virtual machine, downloaded straight from Steam — and still be Intel code running through Rosetta 2 underneath.

That distinction was cosmetic until Apple put a date on it. Rosetta 2 is retired with macOS 28, expected late 2027, with a narrow exception Apple describes as covering “certain older, unmaintained games that rely on Intel-based frameworks.” Every x86-only Mac game is now on a clock, and almost nobody can tell you which ones those are.

One command settles it per game, and the results are below. Nothing in the architecture column is inferred, reported, or taken from a store page — each verified row was run against the installed binary on a real machine, with the date it was checked.

Check any game on your own Mac in ten seconds

Open Terminal and point lipo at the binary inside the app bundle:

lipo -archs "/Applications/Some Game.app/Contents/MacOS/SomeGame"

Reading the answer: arm64 means a real Apple Silicon build — safe. x86_64 alone means Rosetta 2 today and a problem in 2027. Both listed means a universal binary, also safe. ⚠️ Do not use Activity Monitor's “Kind” column instead — it describes the process that launched, not every binary the game loads, and it will tell you a game is Apple-native when its engine is not. Found one we haven't listed? Post it in the Discord and it goes in the table with credit.

The Table

Click any column header to sort. Verified means the command above was run here, on a real install, on the stated date — not read off a marketing page.

Game How it runs on Apple Silicon Binary architecture Survives macOS 28? Our testing
Dota 2Mac client, no CrossOver neededx86_64 — verified 2026‑08‑02At risk — needs a recompileMeasured, 3 stacks
Cyberpunk 2077Mac client, real Apple Silicon portarm64 — verified 2026‑08‑02SafeMeasured, native vs bottle
Tomb Raider (Feral)Mac client, no CrossOver neededx86_64 — verified 2026‑08‑02At risk — needs a recompileMeasured
Slay the SpireMac client, no CrossOver neededx86_64 — verified 2026‑08‑02At risk — needs a recompileArchitecture only
League of LegendsMac client, no CrossOver neededNot yet verified hereUnknown — check pendingMeasured, M1–M5
World of WarcraftMac client, no CrossOver neededNot yet verified hereUnknown — check pendingOn-screen counter, M4 Air
Baldur's Gate 3Mac client, real Apple Silicon portNot yet verified hereUnknown — check pendingCompatibility guide
Marvel RivalsWindows game — CrossOver / GPTK 4Windows binary — n/aSafe — runs in a bottleMeasured, Air + M1 Max
Helldivers 2Windows game — CrossOver 26Windows binary — n/aSafe — runs in a bottleCompatibility guide
Clair Obscur: Expedition 33Windows game — CrossOver 26Windows binary — n/aSafe — runs in a bottleCompatibility guide
FINAL FANTASY XIV (benchmark)Windows build — CrossOver, both bottlesWindows binary — n/aSafe — runs in a bottleMeasured, ARM vs Intel bottle
FortniteBlocked — anti-cheat, not a translation problemn/an/aVerdict page — cloud works
ValorantBlocked — no Mac client, and Vanguard refuses layers and VMsn/an/aVerdict page — cloud does not work
Minecraft: Java EditionMac client, no CrossOver neededNot yet verified hereSafe — native arm64 since 1.19Compatibility guide
Minecraft: Bedrock EditionNo macOS client exists — Windows, console and mobile onlyn/an/aVerdict page — VM only
GTA V EnhancedWindows game — CrossOver / D3DMetal. GTA Online blocked by BattlEyeWindows binary — n/aStory mode safe — Online neverMeasured, M1 Max + M5 Air
RobloxMac client, no CrossOver neededNot yet verified hereSafe — native Apple Silicon since Jul 2023Compatibility & settings guide
Roblox StudioMac client, no CrossOver neededNot yet verified hereSafe — native Apple Silicon since Jul 2023Compatibility guide

Read the gaps as gaps. “Not yet verified here” means exactly that — we have not run the command on that title yet, and we are not going to guess from a store listing. Rows fill in as machines free up; the date on each verified row is when it was checked, and a game can change architecture with any patch, so an old date is a reason to re-check rather than to trust harder.

Want frame rates instead?

This page is about what a game is. For how fast it runs — 29 measured rows across M1, M1 Max, M5 Air and M5 Pro, with the exact settings and the failures included — use the companion table: MacBook Gaming by Model.

What This Means If You're Buying or Playing Today

Nothing breaks this year. Rosetta is fully available through macOS 27, so every row above works right now. The deadline is two macOS releases out, and any machine you buy today will be well past warranty before it lands.

Windows games in a bottle are the safe ones, which is the counterintuitive part. A Windows game running under CrossOver does not care what Apple does with Rosetta, because CodeWeavers now ships its own x86 emulator, FEX, in a natively-ARM64 build. We measured it against the Rosetta path and it matched or beat it in every title tested — including beating Valve's own native Mac build of Dota 2. The full numbers: CrossOver ARM64 and FEX — Mac Gaming After Rosetta.

The exposed category is “native” Mac games that were never recompiled. Those are the ones with no bottle to fall back into and no vendor obligation to fix it. That is why this table exists.

If you need to run a Windows game that has no Mac client at all, CrossOver is the tool the measurements above were taken on, and it has a free trial — use it to confirm your specific game works before paying. If you need a whole Windows desktop rather than one game, Parallels is the heavier option; the trade-offs are broken down in Whisky vs CrossOver vs Parallels.

How These Are Tested

Architecture comes from lipo -archs against the installed binary, never from a store page or a press release. Frame rates come from the games' own outputs where they have one — Cyberpunk and the FFXIV benchmark write their own result files, and Dota 2's timedemo runs a fixed tick range so every stack renders identical work — rather than a number read off a screen recording. Power and temperature are logged once a second on every run, because on fanless machines start temperature moved our results more than any software choice did.

Where we have not measured something, the table says so. There are no estimated frame rates on this site.

Try CrossOver free →

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